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Showing posts with the label Video Games

The Future of Cloud Gaming on Connected TV

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  Smart TV Gaming Hubs Cloud gaming on smart TV gaming hubs, facilitated by partnerships between major players like Samsung, LG, HiSense, Sony PlayStation, Microsoft Xbox, SEGA, Nvidia GeForce, and global gaming publishers such as EA, SCE, Epic Games, Blizzard, and Nintendo, are set for substantial growth in the coming years.  These partnerships are instrumental in bringing high-quality gaming experiences directly to users' living rooms, eliminating the need for expensive gaming consoles or powerful hardware.  Online Multiplayer Cloud Games As internet infrastructure continues to improve globally, more players are embracing cloud gaming as a convenient and accessible way to enjoy their favourite titles without the constraints of traditional gaming hardware.  Popular Games in Cloud Gaming Some of the most popular games in the cloud gaming space include titles like Fortnite, Call of Duty, FIFA, Apex Legends, and League of Legends, among others. These games offer immers...

Millennials Prefer Streaming TV Shows, Gen Z Prefers Streaming Video Games, TikTok

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Millennials prefer streaming full-length TV shows, whereas Gen Zs prefer streaming video games on connected TV. For millennials (born 1980-1994) and Gen Zs (born 1995-2009), COVID-19 has had a lasting irreversible impact on their digital lives. Gen Zs favourite entertainment activity is video games (26%), whereas Millennials prefer watching full-length TV shows (34%). In fact 92% of all Millennials are digital video users and most prefer free advertiser-supported programming.  Whereas most Gen Zs prefer to avoid ads via paid subscription services. Overall, both cohorts prefer viewing or playing games and watching live sport in the home on connected TV with their friends and family.  For more information, visit the 2021 Consumer Media Usage Report  

Gaming is now the second largest audience category on Connected TV Consoles

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Xbox is working with global TV manufacturers to embed the Xbox experience directly into internet-connected televisions with no additional hardware required except a controller.  Microsoft's XCloud streaming service and device will plug and play on Android OS devices connecting millions of Game Pass subscribers to CTV. Gaming is the second largest audience category on CTV and the only other vertical besides video streaming to offer a substantial number of apps. The are currently 797 Android and iOS gaming apps and more than 2.5 billion online multiplayer gamers worldwide. Gaming companies sell their inventory programmatically and have become the most skilled SSAI programmers for industry performance. For more E3 information visit Xbox